Today we’re going to dig a little deeper into the class system to see how it actually works.
To briefly recap, the new class system enables us to define classes like this:
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Ext.define( 'Ext.Window' , {
extend: 'Ext.Panel' ,
requires: 'Ext.Tool' ,
mixins: {
draggable: 'Ext.util.Draggable'
},
config: {
title: "Window Title"
}
});
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Here we’ve set up a slightly simplified version of the Ext.Window
class. We’ve set Window up to be a subclass of Panel, declared that it
requires the Ext.Tool class and that it mixes in functionality from the
Ext.util.Draggable class.
There are a few new things here so we’ll attack them one at a time.
The ‘extend’ declaration does what you’d expect – we’re just saying that
Window should be a subclass of Panel. The ‘requires’ declaration means
that the named classes (just Ext.Tool in this case) have to be present
before the Window class can be considered ‘ready’ for use (more on class
readiness in a moment).
The ‘mixins’ declaration is a brand new concept when it comes to Ext
JS. A mixin is just a set of functions (and sometimes properties) that
are merged into a class. For example, the Ext.util.Draggable mixin we
defined above might contain a function called ‘startDragging’ – this
gets copied into Ext.Window to enable us to use the function in a window
instance:
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Ext.define( 'Ext.util.Draggable' , {
startDragging: function () {
console.log( 'started dragging' );
}
});
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When we create a new Ext.Window instance now, we can call the function that was mixed in from Ext.util.Draggable:
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var win = Ext.create( 'Ext.Window' );
win.startDragging();
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Mixins are really useful when a class needs to inherit multiple
traits but can’t do so easily using a traditional single inheritance
mechanism. For example, Ext.Windows is a draggable component, as are
Sliders, Grid headers, and many other UI elements. Because this behavior
crops up in many different places it’s not feasible to work the
draggable behavior into a single superclass because not all of those UI
elements actually share a common superclass. Creating a Draggable mixin
solves this problem – now anything can be made draggable with a couple
of lines of code.
The last new piece of functionality I’ll mention briefly is the
‘config’ declaration. Most of the classes in Ext JS take configuration
parameters, many of which can be changed at runtime. In the Ext.Window
above example we declared that the class has a ‘title’ configuration,
which takes the default value of ‘Window Title’. By setting the class up
like this we get 4 methods for free – getTitle, setTitle, resetTitle
and applyTitle.
- getTitle – returns the current title
- setTitle – sets the title to a new value
- resetTitle – reverts the title to its default value (‘Window Title’)
- applyTitle – this is a template method that you can choose to define. It is called whenever setTitle is called.
The applyTitle function is the place to put any logic that needs to
be called when the title is changed – for example we might want to
update a DOM Element with the new title:
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Ext.define(‘Ext.Window’, {
config: {
title: 'Window Title'
},
applyTitle: function (newTitle) {
this .titleEl.update(newTitle);
}
});
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This saves us a lot of time and code while providing a consistent API for all configuration options: win-win.
Digging Deeper
Ext JS 4 introduces 4 new classes to make all this magic work:
- Ext.Base – all classes inherit from Ext.Base. It provides basic low-level functionality used by all classes
- Ext.Class – a factory for making new classes
- Ext.ClassLoader – responsible for ensuring that classes are available, loading them if they aren’t on the page already
- Ext.ClassManager – kicks off class creation and manages dependencies
These all work together behind the scenes and most of the time you
won’t even need to be aware of what is being called when you define and
use a class. The two functions that you’ll use most often – Ext.define
and Ext.create – both call Ext.ClassManager under the hood, which in
turn utilizes the other three classes to put everything together.
The distinction between Ext.Class and Ext.Base is important. Ext.Base is the top-level
superclass
for every class ever defined – every class inherits from Ext.Base at
some point. Ext.Class represents the class itself – every class you
define is an
instance of Ext.Class, and a
subclass of Ext.Base. To illustrate, let’s say we created a class called MyClass, which doesn’t extend any other class:
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Ext.define( 'MyClass' , {
someFunction: function () {
console.log( 'Ran some function' );
}
});
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The direct superclass for MyClass is Ext.Base because we didn’t
specify that MyClass should extend anything else. If you imagine a tree
of all the classes we’ve defined so far, it will look something like
this:
This tree bases its hierarchy on the inheritance structure of our
classes, and the root is always Ext.Base – that is, every class
eventually inherits from Ext.Base. So every item in the diagram above is
a
subclass of Ext.Base, but every item is also an
instance
of Ext.Class. Classes themselves are instances of Ext.Class, which
means we can easily modify the Class at a later time – for example
mixing in additional functionality:
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Ext.define( 'MyClass' , {
mixins: {
observable: 'Ext.util.Observable'
}
});
MyClass.mixin( 'draggable' , 'Ext.util.Draggable' );
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This architecture opens up new possibilities for dynamic class
creation and meta programming, which were difficult to pull off in
earlier versions.
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